In extraordinarily general terms, there are three general strategies used. You must be able to switch game plans almost instantly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-thick wall of checkers, or at least as thick as you are able to manage, to barricade in your competitor’s pieces that are located on your 1-point. This is deemed to be the most acceptable procedure at the begining of the match. You can create the wall anyplace between your 11-point and your two-point and then shift it into your home board as the game advances.
The Blitz
This is comprised of closing your home board as quick as possible while keeping your opponent on the bar. i.e., if your competitor rolls an early 2 and moves one checker from your 1-point to your 3-point and you then toss a 5-5, you can play 6/1 6/1 8/3 8/3. Your challenger is then in big-time calamity due to the fact that they have 2 pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have two or higher checkers in your opponent’s home board. (An anchor spot is a position occupied by at least two of your pieces.) It would be played when you are significantly behind as it much improves your opportunities. The strongest areas for anchor spots are close to your opponent’s smaller points and either on adjacent points or with a single point in between. Timing is crucial for an effective backgame: after all, there’s no point having two nice anchors and a complete wall in your own inner board if you are then required to break down this straight away, while your challenger is moving their pieces home, seeing that you don’t have any other extra pieces to move! In this case, it’s better to have checkers on the bar so that you are able to maintain your position up till your opposer provides you a chance to hit, so it will be a great idea to try and get your competitor to get them in this situation!
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