As we have dicussed in the last article, Backgammon is a casino game of ability and pure luck. The aim is to shift your checkers safely around the game board to your inside board while at the same time your opposing player moves their pieces toward their inside board in the opposing direction. With opposing player chips shifting in opposite directions there is going to be conflict and the requirement for specific strategies at particular times. Here are the last 2 Backgammon plans to finish off your game.
The Priming Game Plan
If the aim of the blocking plan is to slow down the opponent to shift his chips, the Priming Game plan is to absolutely stop any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a battered position if she at all attempts to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your board. Once you have successfully assembled the prime to block the activity of your opponent, the competitor does not even get a chance to toss the dice, that means you move your chips and roll the dice again. You’ll win the game for sure.
The Back Game Plan
The objectives of the Back Game strategy and the Blocking Game technique are similar – to harm your competitor’s positions in hope to better your chances of succeeding, however the Back Game tactic uses alternate tactics to do that. The Back Game strategy is often employed when you’re far behind your opponent. To play Backgammon with this technique, you need to hold two or more points in table, and to hit a blot late in the game. This technique is more complex than others to use in Backgammon seeing as it needs careful movement of your pieces and how the checkers are moved is partially the outcome of the dice toss.
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