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In extraordinarily general terms, there are three basic tactics used. You must be able to switch tactics almost instantly as the course of the game unfolds.
The Blockade
This involves assembling a 6-deep wall of pieces, or at a minimum as thick as you might achieve, to barricade in the competitor’s checkers that are located on your 1-point. This is judged to be the most acceptable course of action at the begining of the game. You can create the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your opposer on the bar. e.g., if your opponent rolls an early two and shifts one piece from your 1-point to your three-point and you then roll a five-five, you are able to play 6/1 six/one 8/3 eight/three. Your challenger is now in big-time calamity seeing that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This tactic is where you have 2 or more pieces in your opponent’s inner board. (An anchor is a position consisting of at a minimum two of your pieces.) It should be played when you are decidedly behind as this action greatly improves your circumstances. The better areas for anchors are near your competitor’s lower points and also on abutting points or with one point in between. Timing is integral for an effective backgame: after all, there’s no reason having 2 nice anchors and a solid wall in your own inner board if you are then forced to break apart this right away, while your challenger is shifting their pieces home, because you don’t have any other extra checkers to move! In this case, it’s better to have pieces on the bar so that you are able to preserve your position up till your opposer gives you a chance to hit, so it may be an excellent idea to try and get your challenger to get them in this situation!
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