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15 Oct 07

In exceptionally simple terms, there are 3 main strategies employed. You must be agile enough to hop between techniques almost instantly as the course of the match unfolds.

The Blockade

This comprises of creating a 6-deep wall of pieces, or at least as deep as you are able to achieve, to block in the opponent’s pieces that are on your 1-point. This is judged to be the most acceptable procedure at the begining of the match. You can create the wall anyplace within your 11-point and your two-point and then shift it into your home board as the match continues.

The Blitz

This involves closing your home board as quick as possible while keeping your challenger on the bar. For example, if your opponent rolls an early 2 and shifts one piece from your 1-point to your 3-point and you then toss a 5-5, you will be able to play 6/1 six/one 8/3 8/3. Your challenger is then in serious difficulty since they have two checkers on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have two or higher pieces in your competitor’s home board. (An anchor is a point consisting of at least two of your checkers.) It must be employed when you are significantly behind as it much improves your opportunities. The better areas for anchors are near your opponent’s smaller points and also on adjacent points or with a single point seperating them. Timing is integral for an competent backgame: after all, there is no point having 2 nice anchors and a solid wall in your own inner board if you are then required to break down this straight away, while your opposer is getting their pieces home, taking into account that you do not have any other additional checkers to shift! In this situation, it is more tolerable to have pieces on the bar so that you are able to preserve your position up until your opponent gives you a chance to hit, so it can be a wonderful idea to try and get your opponentto get them in this situation!







28 Jan 07

[ English ]

The goal of a Backgammon game is to shift your checkers around the Backgammon board and pull those pieces off the board faster than your competitor who works harder to do the same buthowever they move in the opposing direction. Succeeding in a round in Backgammon requires both tactics and fortune. Just how far you can move your checkers is left to the numbers from tossing a pair of dice, and just how you move your checkers are determined by your overall playing strategies. Players use differing plans in the different stages of a match based on your positions and opponent’s.

The Running Game Technique

The aim of the Running Game tactic is to entice all your checkers into your home board and bear them off as fast as you can. This technique focuses on the pace of shifting your chips with no time spent to hit or barricade your competitor’s pieces. The ideal scenario to employ this plan is when you think you can move your own chips quicker than your opponent does: when 1) you have a fewer checkers on the game board; 2) all your pieces have past your competitor’s pieces; or 3) your opponent doesn’t employ the hitting or blocking technique.

The Blocking Game Strategy

The primary goal of the blocking plan, by its title, is to stop the opponent’s pieces, temporarily, while not worrying about moving your checkers rapidly. As soon as you’ve created the blockage for the competitor’s movement with a few chips, you can move your other pieces swiftly off the game board. The player really should also have a apparent strategy when to withdraw and shift the pieces that you used for the blockade. The game becomes interesting when the competitor utilizes the same blocking tactic.