As we dicussed in the last article, Backgammon is a casino game of talent and pure luck. The aim is to shift your pieces safely around the game board to your inner board while at the same time your opposing player moves their pieces toward their home board in the opposite direction. With competing player checkers shifting in opposite directions there is bound to be conflict and the need for particular strategies at specific instances. Here are the last two Backgammon plans to round out your game.
The Priming Game Tactic
If the purpose of the blocking plan is to slow down the opponent to move her chips, the Priming Game tactic is to completely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if he ever tries to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your half of the board. As soon as you’ve successfully constructed the prime to block the movement of your opponent, the competitor doesn’t even get a chance to roll the dice, and you move your checkers and toss the dice again. You’ll win the game for sure.
The Back Game Tactic
The goals of the Back Game tactic and the Blocking Game technique are similar – to hinder your competitor’s positions with hope to better your odds of winning, however the Back Game plan relies on alternate techniques to do that. The Back Game plan is commonly utilized when you’re far behind your competitor. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot late in the game. This technique is more complex than others to use in Backgammon seeing as it needs careful movement of your pieces and how the chips are moved is partly the result of the dice toss.
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