22 Jul 25

As we have dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to shift your checkers carefully around the board to your home board while at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With opposing player pieces heading in opposing directions there is bound to be conflict and the requirement for particular techniques at specific instances. Here are the last two Backgammon plans to complete your game.

The Priming Game Plan

If the aim of the blocking tactic is to hamper the opponents ability to move his chips, the Priming Game tactic is to absolutely barricade any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a bad position if he at all attempts to leave the wall. The ambush of the prime can be setup anywhere between point 2 and point 11 in your half of the board. After you have successfully assembled the prime to block the activity of the competitor, the competitor doesn’t even get a chance to toss the dice, and you shift your chips and roll the dice again. You will be a winner for sure.

The Back Game Tactic

The aims of the Back Game strategy and the Blocking Game technique are very similar – to harm your competitor’s positions in hope to better your chances of winning, however the Back Game plan uses alternate tactics to do that. The Back Game tactic is often used when you are far behind your competitor. To participate in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partially the outcome of the dice roll.


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