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In astonishingly general terms, there are 3 basic game plans used. You must be agile enough to hop between strategies almost instantly as the course of the match unfolds.
The Blockade
This comprises of creating a 6-thick wall of checkers, or at a minimum as thick as you can manage, to barricade in your opponent’s pieces that are located on your 1-point. This is considered to be the most acceptable course of action at the start of the match. You can assemble the wall anyplace between your 11-point and your 2-point and then move it into your home board as the game advances.
The Blitz
This is composed of locking your home board as quickly as as you can while keeping your challenger on the bar. e.g., if your challenger rolls an early 2 and shifts one checker from your one-point to your 3-point and you then toss a five-five, you will be able to play 6/1 6/1 eight/three 8/3. Your opponent is then in serious difficulty because they have 2 checkers on the bar and you have closed half your inside board!
The Backgame
This plan is where you have 2 or more anchors in your competitor’s home board. (An anchor is a position occupied by at least two of your pieces.) It must be used when you are significantly behind as it much improves your chances. The best locations for anchor spots are close to your competitor’s smaller points and also on adjoining points or with a single point separating them. Timing is critical for a powerful backgame: besides, there’s no reason having two nice anchors and a solid wall in your own inner board if you are then required to break up this right away, while your competitor is getting their checkers home, because you do not have any other spare pieces to move! In this situation, it’s better to have checkers on the bar so that you can preserve your position up till your opposer gives you an opportunity to hit, so it will be an excellent idea to try and get your challenger to hit them in this situation!
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