In astonishingly general terms, there are 3 basic game plans employed. You need to be able to hop between strategies almost instantly as the course of the game unfolds.
The Blockade
This comprises of creating a 6-deep wall of pieces, or at a minimum as deep as you are able to manage, to block in the opponent’s pieces that are on your 1-point. This is considered to be the most adequate procedure at the begining of the game. You can build the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the match progresses.
The Blitz
This consists of closing your home board as fast as as you can while keeping your opposer on the bar. For example, if your challenger rolls an early 2 and moves one piece from your one-point to your three-point and you then roll a 5-5, you are able to play 6/1 six/one 8/3 8/3. Your opposer is then in serious trouble seeing that they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This course of action is where you have 2 or higher pieces in your opponent’s home board. (An anchor spot is a position filled by at least two of your pieces.) It should be used when you are extremely behind as it much improves your circumstances. The better places for anchor spots are near your opponent’s smaller points and either on adjoining points or with a single point separating them. Timing is integral for an effective backgame: after all, there is no point having 2 nice anchors and a complete wall in your own home board if you are then forced to break up this right away, while your competitor is moving their pieces home, owing to the fact that you do not have other additional checkers to shift! In this case, it’s better to have pieces on the bar so that you can preserve your position up till your opponent gives you a chance to hit, so it may be an excellent idea to try and get your opponent to get them in this case!
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