In exceptionally general terms, there are 3 basic tactics used. You want to be able to hop between game plans instantly as the action of the game unfolds.
The Blockade
This is composed of assembling a 6-deep wall of pieces, or at least as deep as you are able to manage, to lock in your competitor’s checkers that are located on your 1-point. This is judged to be the most acceptable tactic at the start of the game. You can create the wall anywhere between your 11-point and your 2-point and then shift it into your home board as the game progresses.
The Blitz
This consists of locking your home board as fast as possible while keeping your opposer on the bar. i.e., if your opponent rolls an early two and moves one piece from your one-point to your 3-point and you then roll a 5-5, you can play six/one 6/1 8/3 eight/three. Your opposer is then in big-time calamity due to the fact that they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have 2 or more checkers in your opponent’s inner board. (An anchor is a position consisting of at least 2 of your checkers.) It needs to be employed when you are decidedly behind as this action much improves your chances. The better areas for anchor spots are close to your competitor’s lower points and either on abutting points or with one point separating them. Timing is critical for a powerful backgame: at the end of the day, there is no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break apart this straight away, while your competitor is shifting their pieces home, because you do not have any other additional pieces to shift! In this case, it is more favorable to have pieces on the bar so that you might preserve your position until your competitor gives you a chance to hit, so it can be a great idea to attempt and get your opposer to hit them in this case!
Filed under:
Backgammon -
Trackback
Uri