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As we dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to shift your pieces carefully around the game board to your inside board while at the same time your opposing player shifts their pieces toward their inner board in the opposing direction. With opposing player checkers moving in opposing directions there is bound to be conflict and the need for specific techniques at particular instances. Here are the last two Backgammon plans to complete your game.
The Priming Game Plan
If the purpose of the blocking tactic is to hamper the opponents ability to move their chips, the Priming Game plan is to completely block any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a battered position if he/she ever attempts to leave the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your game board. After you have successfully built the prime to block the movement of your opponent, your competitor doesn’t even get to roll the dice, and you move your chips and toss the dice again. You’ll be a winner for sure.
The Back Game Plan
The goals of the Back Game technique and the Blocking Game plan are very similar – to hinder your competitor’s positions with hope to better your odds of winning, however the Back Game strategy utilizes alternate techniques to do that. The Back Game plan is commonly utilized when you’re far behind your opponent. To participate in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to use in Backgammon seeing as it needs careful movement of your chips and how the checkers are relocated is partially the result of the dice roll.
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