In exceptionally simple terms, there are three main tactics used. You need to be able to switch game plans quickly as the action of the match unfolds.
The Blockade
This consists of assembling a 6-thick wall of checkers, or at a minimum as deep as you are able to achieve, to block in your opponent’s pieces that are located on your 1-point. This is judged to be the most acceptable course of action at the start of the match. You can build the wall anyplace between your 11-point and your 2-point and then shift it into your home board as the match advances.
The Blitz
This is comprised of closing your home board as fast as possible while keeping your opposer on the bar. i.e., if your opposer tosses an early 2 and shifts one checker from your one-point to your 3-point and you then toss a 5-5, you can play six/one six/one 8/3 8/3. Your opposer is now in big-time trouble considering that they have 2 pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have two or higher checkers in your opponent’s home board. (An anchor spot is a point filled by at a minimum two of your checkers.) It would be employed when you are decidedly behind as this action greatly improves your circumstances. The strongest locations for anchors are towards your opponent’s smaller points and either on adjacent points or with a single point separating them. Timing is essential for a competent backgame: besides, there is no point having two nice anchors and a solid wall in your own inner board if you are then forced to break up this right away, while your opponent is moving their pieces home, owing to the fact that you do not have any other extra checkers to move! In this situation, it’s better to have checkers on the bar so that you can preserve your position up until your opponent provides you an opportunity to hit, so it will be a wonderful idea to try and get your competitor to get them in this case!
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