In astonishingly general terms, there are 3 fundamental strategies used. You need to be agile enough to switch techniques quickly as the action of the game unfolds.
The Blockade
This involves building a 6-deep wall of checkers, or at least as thick as you are able to manage, to lock in the opponent’s checkers that are located on your 1-point. This is considered to be the most acceptable strategy at the start of the match. You can build the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match continues.
The Blitz
This is comprised of locking your home board as fast as possible while keeping your opponent on the bar. For example, if your challenger tosses an early two and shifts one checker from your one-point to your three-point and you then roll a 5-5, you are able to play six/one six/one 8/3 eight/three. Your opponent is now in serious calamity since they have 2 pieces on the bar and you have locked half your inner board!
The Backgame
This plan is where you have two or higher anchors in your opponent’s home board. (An anchor is a position consisting of at a minimum 2 of your pieces.) It should be used when you are significantly behind as this strategy much improves your chances. The better places for anchor spots are towards your competitor’s smaller points and also on adjoining points or with one point in between. Timing is crucial for an effectual backgame: besides, there’s no point having two nice anchors and a complete wall in your own inner board if you are then required to break apart this straight away, while your challenger is shifting their checkers home, taking into account that you do not have other spare pieces to move! In this situation, it’s more tolerable to have checkers on the bar so that you are able to preserve your position up till your challenger provides you a chance to hit, so it will be an excellent idea to attempt and get your opposer to get them in this situation!
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