As we have dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to move your checkers safely around the board to your inside board while at the same time your opponent moves their chips toward their inside board in the opposing direction. With competing player chips moving in opposite directions there is bound to be conflict and the requirement for particular techniques at specific instances. Here are the two final Backgammon tactics to finish off your game.
The Priming Game Tactic
If the purpose of the blocking tactic is to hamper the opponents ability to move their chips, the Priming Game plan is to absolutely barricade any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a bad position if he at all attempts to escape the wall. The ambush of the prime can be established anyplace between point two and point 11 in your game board. As soon as you’ve successfully built the prime to prevent the activity of your competitor, your opponent does not even get to toss the dice, that means you move your checkers and roll the dice again. You’ll be a winner for sure.
The Back Game Strategy
The objectives of the Back Game plan and the Blocking Game technique are similar – to hinder your competitor’s positions hoping to improve your odds of succeeding, but the Back Game tactic uses different tactics to achieve that. The Back Game plan is often used when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to play in Backgammon seeing as it needs careful movement of your chips and how the pieces are relocated is partially the result of the dice toss.
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