9 Sep 26

As we dicussed in the previous article, Backgammon is a game of skill and luck. The aim is to shift your checkers carefully around the game board to your inside board while at the same time your opposing player moves their checkers toward their inner board in the opposing direction. With opposing player checkers moving in opposing directions there is bound to be conflict and the requirement for specific strategies at specific times. Here are the last two Backgammon plans to round out your game.

The Priming Game Tactic

If the goal of the blocking strategy is to slow down the opponent to move their chips, the Priming Game plan is to completely barricade any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a bad position if he ever tries to leave the wall. The trap of the prime can be setup anywhere between point two and point eleven in your game board. Once you have successfully assembled the prime to prevent the activity of the opponent, the competitor doesn’t even get a chance to roll the dice, that means you move your pieces and roll the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The aims of the Back Game tactic and the Blocking Game strategy are very similar – to hurt your opponent’s positions hoping to boost your chances of winning, however the Back Game plan uses alternate tactics to do that. The Back Game technique is commonly used when you are far behind your competitor. To play Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the checkers are relocated is partially the outcome of the dice roll.


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