Archives - September, 2021



14 Sep 21

[ English ]

In extraordinarily simple terms, there are three chief game plans employed. You must be agile enough to hop between techniques quickly as the action of the match unfolds.

The Blockade

This involves creating a 6-thick wall of pieces, or at least as deep as you can achieve, to block in the competitor’s pieces that are located on your 1-point. This is deemed to be the most acceptable procedure at the begining of the match. You can assemble the wall anywhere within your eleven-point and your 2-point and then shuffle it into your home board as the match advances.

The Blitz

This is comprised of closing your home board as quick as possible while keeping your competitor on the bar. e.g., if your opposer tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a 5-5, you are able to play six/one 6/1 eight/three 8/3. Your opponent is then in serious difficulty considering that they have two pieces on the bar and you have closed half your home board!

The Backgame

This strategy is where you have 2 or more pieces in your opponent’s home board. (An anchor is a position filled by at a minimum two of your checkers.) It would be played when you are significantly behind as this action greatly improves your circumstances. The better areas for anchors are towards your competitor’s lower points and either on adjoining points or with a single point separating them. Timing is crucial for a competent backgame: after all, there’s no point having 2 nice anchor spots and a solid wall in your own home board if you are then required to break down this straight away, while your competitor is shifting their pieces home, owing to the fact that you do not have any other spare checkers to move! In this situation, it is more favorable to have checkers on the bar so that you might preserve your position up till your opponent provides you a chance to hit, so it will be a wonderful idea to attempt and get your opposer to hit them in this situation!







9 Sep 21

[ English ]

Internet backgammon is a favored game that has been played in a lot of distinctive societies for thousands of years. This game for two marries characteristics of luck and skill which is what makes it delightful and entertaining. Backgammon is often played for real wagers but might also be played for fun. With the birth of the Net came a avalanche of classic games that have been altered for the net and can be played on the internet through casino software. The great part about such software is that it allows folks to play at no cost or for actual cash.

Backgammon online is abundantly acquirable on the web and internet program simulations have made fantastic advancements since they were originally introduced more than a decade years ago. Gamblers can effortlessly compete in backgammon against either a real player or the computer. Once they have picked from numerous online casinos existing on the world wide web, they can download the free software and bet on backgammon on the web.

At the same time, other software is available in flash version. This is what’s called a browser game and instead of downloading the software to the computer and load it, the player will merely press a mouse button and wager right in an internet browser such as safari. They might also offer numerous backgammon game selections like head to head and championships. It’s frequently advisable that the player start by reading the internet backgammon codes before choosing a game to play. Championships for example may have special regulations regarding entrance fees and minimum number of players.







4 Sep 21

[ English ]

In astonishingly general terms, there are three main tactics employed. You need to be agile enough to hop between strategies instantly as the action of the match unfolds.

The Blockade

This involves assembling a 6-deep wall of pieces, or at a minimum as thick as you can manage, to block in the opponent’s pieces that are located on your 1-point. This is considered to be the most adequate procedure at the start of the match. You can assemble the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the game progresses.

The Blitz

This is composed of closing your home board as fast as possible while keeping your challenger on the bar. For example, if your challenger rolls an early two and moves one checker from your 1-point to your three-point and you then toss a five-five, you will be able to play six/one six/one eight/three 8/3. Your challenger is then in big-time trouble because they have two checkers on the bar and you have locked half your inner board!

The Backgame

This course of action is where you have two or higher pieces in your opponent’s home board. (An anchor spot is a position filled by at a minimum 2 of your pieces.) It must be played when you are decidedly behind as it much improves your circumstances. The strongest locations for anchors are towards your opponent’s smaller points and also on adjacent points or with one point separating them. Timing is critical for a competent backgame: after all, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then required to break up this straight away, while your opposer is moving their pieces home, because you don’t have other extra pieces to move! In this situation, it’s better to have checkers on the bar so that you are able to preserve your position up till your opponent provides you a chance to hit, so it may be a good idea to try and get your opposer to get them in this case!