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In extraordinarily simple terms, there are three chief game plans employed. You must be agile enough to hop between techniques quickly as the action of the match unfolds.
The Blockade
This involves creating a 6-thick wall of pieces, or at least as deep as you can achieve, to block in the competitor’s pieces that are located on your 1-point. This is deemed to be the most acceptable procedure at the begining of the match. You can assemble the wall anywhere within your eleven-point and your 2-point and then shuffle it into your home board as the match advances.
The Blitz
This is comprised of closing your home board as quick as possible while keeping your competitor on the bar. e.g., if your opposer tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a 5-5, you are able to play six/one 6/1 eight/three 8/3. Your opponent is then in serious difficulty considering that they have two pieces on the bar and you have closed half your home board!
The Backgame
This strategy is where you have 2 or more pieces in your opponent’s home board. (An anchor is a position filled by at a minimum two of your checkers.) It would be played when you are significantly behind as this action greatly improves your circumstances. The better areas for anchors are towards your competitor’s lower points and either on adjoining points or with a single point separating them. Timing is crucial for a competent backgame: after all, there’s no point having 2 nice anchor spots and a solid wall in your own home board if you are then required to break down this straight away, while your competitor is shifting their pieces home, owing to the fact that you do not have any other spare checkers to move! In this situation, it is more favorable to have checkers on the bar so that you might preserve your position up till your opponent provides you a chance to hit, so it will be a wonderful idea to attempt and get your opposer to hit them in this situation!
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