In astonishingly simple terms, there are 3 main plans employed. You must be able to hop between techniques almost instantly as the course of the match unfolds.
The Blockade
This involves building a 6-thick wall of checkers, or at least as thick as you can achieve, to barricade in your competitor’s checkers that are on your 1-point. This is judged to be the most acceptable procedure at the start of the game. You can create the wall anyplace inbetween your 11-point and your two-point and then shift it into your home board as the match continues.
The Blitz
This consists of locking your home board as quickly as as you can while keeping your opposer on the bar. For example, if your competitor tosses an early two and shifts one piece from your one-point to your three-point and you then roll a 5-5, you can play six/one 6/1 eight/three 8/3. Your opponent is now in big-time trouble considering that they have two checkers on the bar and you have locked half your home board!
The Backgame
This strategy is where you have 2 or more checkers in your competitor’s home board. (An anchor spot is a position consisting of at least two of your checkers.) It would be employed when you are decidedly behind as it greatly improves your chances. The strongest locations for anchor spots are near your opponent’s lower points and also on adjacent points or with a single point in between. Timing is crucial for an effective backgame: after all, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then required to break down this straight away, while your challenger is getting their pieces home, considering that you do not have any other extra checkers to shift! In this situation, it is more tolerable to have checkers on the bar so that you are able to maintain your position until your opponent provides you an opportunity to hit, so it can be a good idea to try and get your opposer to get them in this situation!
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