In very simple terms, there are 3 general game plans used. You must be able to hop between tactics almost instantly as the action of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of checkers, or at least as thick as you are able to achieve, to barricade in your competitor’s checkers that are located on your 1-point. This is judged to be the most adequate procedure at the begining of the game. You can build the wall anyplace between your 11-point and your 2-point and then shift it into your home board as the game continues.
The Blitz
This is composed of locking your home board as quick as as you can while keeping your challenger on the bar. i.e., if your competitor rolls an early two and moves one piece from your 1-point to your 3-point and you then roll a 5-5, you are able to play 6/1 6/1 eight/three eight/three. Your challenger is then in serious dire straits taking into account that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This tactic is where you have 2 or higher checkers in your competitor’s home board. (An anchor spot is a position consisting of at least two of your pieces.) It should be played when you are significantly behind as it much improves your chances. The strongest areas for anchors are close to your opponent’s lower points and either on adjoining points or with one point separating them. Timing is integral for an effective backgame: besides, there’s no point having 2 nice anchors and a complete wall in your own home board if you are then required to break apart this straight away, while your competitor is shifting their checkers home, because you do not have other additional pieces to shift! In this case, it is better to have pieces on the bar so that you are able to preserve your position up until your competitor gives you an opportunity to hit, so it can be a good idea to try and get your opposer to hit them in this situation!
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