As we have dicussed in the last article, Backgammon is a casino game of ability and pure luck. The aim is to move your checkers safely around the board to your inner board and at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With opposing player pieces moving in opposing directions there is going to be conflict and the requirement for specific strategies at specific instances. Here are the two final Backgammon plans to complete your game.
The Priming Game Tactic
If the purpose of the blocking strategy is to hamper the opponents ability to move her pieces, the Priming Game strategy is to completely barricade any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if he/she ever attempts to leave the wall. The trap of the prime can be established anywhere between point two and point 11 in your half of the board. Once you’ve successfully assembled the prime to stop the movement of your opponent, the competitor doesn’t even get a chance to toss the dice, that means you move your checkers and roll the dice again. You will win the game for sure.
The Back Game Strategy
The goals of the Back Game strategy and the Blocking Game plan are very similar – to hurt your opponent’s positions in hope to boost your chances of succeeding, but the Back Game tactic relies on different tactics to achieve that. The Back Game strategy is frequently used when you are far behind your opponent. To participate in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more challenging than others to employ in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partly the result of the dice roll.
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