As we dicussed in the last article, Backgammon is a game of skill and pure luck. The aim is to shift your chips safely around the game board to your home board while at the same time your opponent shifts their checkers toward their home board in the opposite direction. With competing player chips shifting in opposing directions there is going to be conflict and the need for particular tactics at specific times. Here are the 2 final Backgammon plans to finish off your game.
The Priming Game Tactic
If the goal of the blocking tactic is to slow down the opponent to move his chips, the Priming Game tactic is to absolutely block any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a bad position if he at all tries to escape the wall. The ambush of the prime can be setup anyplace between point two and point eleven in your board. After you’ve successfully constructed the prime to block the movement of the competitor, the competitor doesn’t even get a chance to roll the dice, and you shift your pieces and toss the dice yet again. You will win the game for sure.
The Back Game Plan
The goals of the Back Game tactic and the Blocking Game plan are very similar – to harm your competitor’s positions with hope to improve your odds of winning, but the Back Game plan uses seperate techniques to achieve that. The Back Game plan is often utilized when you’re far behind your opponent. To compete in Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This strategy is more complex than others to use in Backgammon because it needs careful movement of your chips and how the chips are moved is partly the result of the dice toss.
Filed under:
Backgammon -
Trackback
Uri