[
English ]
In exceptionally general terms, there are 3 general tactics used. You want to be able to hop between strategies quickly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-thick wall of checkers, or at least as thick as you might achieve, to lock in the opponent’s pieces that are located on your 1-point. This is considered to be the most suitable strategy at the begining of the match. You can build the wall anywhere between your eleven-point and your 2-point and then move it into your home board as the match advances.
The Blitz
This consists of locking your home board as fast as as you can while keeping your challenger on the bar. e.g., if your opponent rolls an early two and shifts one checker from your one-point to your 3-point and you then roll a five-five, you can play six/one six/one eight/three eight/three. Your challenger is then in serious dire straits taking into account that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This plan is where you have 2 or more pieces in your competitor’s home board. (An anchor spot is a point consisting of at least 2 of your checkers.) It would be used when you are decidedly behind as this action much improves your circumstances. The strongest places for anchor spots are towards your opponent’s lower points and also on abutting points or with one point in between. Timing is essential for a competent backgame: after all, there is no reason having two nice anchors and a solid wall in your own home board if you are then forced to break down this right away, while your opponent is shifting their pieces home, considering that you don’t have any other extra checkers to shift! In this situation, it’s more tolerable to have checkers on the bar so that you are able to preserve your position up until your competitor gives you an opportunity to hit, so it may be an excellent idea to try and get your challenger to hit them in this case!
Filed under:
Backgammon -
Trackback
Uri