In very simple terms, there are 3 basic techniques used. You want to be agile enough to switch game plans quickly as the course of the game unfolds.
The Blockade
This involves building a 6-thick wall of pieces, or at a minimum as thick as you are able to manage, to lock in the opponent’s pieces that are on your 1-point. This is deemed to be the most suitable procedure at the start of the game. You can assemble the wall anyplace within your eleven-point and your two-point and then shuffle it into your home board as the game advances.
The Blitz
This is composed of locking your home board as quick as as you can while keeping your opponent on the bar. e.g., if your opposer tosses an early 2 and shifts one piece from your 1-point to your 3-point and you then toss a five-five, you will be able to play 6/1 six/one eight/three 8/3. Your challenger is then in serious calamity taking into account that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This strategy is where you have 2 or more checkers in your opponent’s home board. (An anchor is a position consisting of at a minimum two of your pieces.) It needs to be used when you are extremely behind as this plan greatly improves your circumstances. The better areas for anchors are close to your competitor’s lower points and either on adjoining points or with a single point separating them. Timing is integral for an effective backgame: besides, there is no point having 2 nice anchors and a complete wall in your own home board if you are then forced to break apart this right away, while your opponent is moving their pieces home, considering that you don’t have any other extra pieces to move! In this situation, it’s more tolerable to have pieces on the bar so that you might preserve your position up until your opponent gives you an opportunity to hit, so it will be a wonderful idea to attempt and get your opposer to hit them in this case!
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